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The game had two components of currency paper cash and credit cards. The 2004 version uses only a female voice. One slot was to buy items, the other was to use the banking feature. Both of these slots were designed for the credit cards that accompanied the game. There are two slots on the computer's top. The computer has two voices, one is female, the other male. The top of the computer featured three buttons one to start or reset gameplay, one to begin and end turns, and one to repeat the last announcement. The computers complied with Part 15 of the FCC's rules. All computers in the early version of the game were manufactured in the United States, and Milton Bradley copyrighted the computer in 1989. The computer uses four AA alkaline batteries. Its colour varied from game to game but was almost always peach or grey. The game featured an electronic computer that dictated gameplay. Some of the stores and locations are on the second floor and can only be reached by stairs or elevator. The bank and the speaker are located in the center. The board is a three-dimensional field representing a mall with two stories. currency, except each bill denomination is color-coded for the game), four cardboard credit cards, and 29 pieces of cardboard which held the game board together. Mall Madness was sold with the following pieces īox, game board, electronic computer, instruction manual, four rubber pads to prevent wall pieces from slipping, six plastic wall pieces, four cardboard shopping lists, two sale signs, one clearance sign, eight plastic pawns (two for each colour red, blue, yellow and green, one was female the other male), forty plastic pegs (used to mark shopping lists), paper money (that resembles U.S. The Hannah Montana version was the first version to picture a male on the front of the box. The commercial's last line is " Mall Madness, it's the mall with it all!"Īnother version has recently been released a Hannah Montana special edition and a "Littlest Pet Shop Edition". After one girl moves her pawn to the game board's parking lot (see Gameplay), she exclaims: "I win!" The other three demonstrate dismay at having lost. In one from 1990, the camera showed alternating shots of four girls shopping in a real shopping mall and playing the game at home. Milton Bradley made several commercials for the game. The game was designed for players aged 9+ and mainly targeted a demographic of young teenage girls.